2020/05/04 Advanced Shader for Landscape

Hello to all,

I've been working recently on a unified layer system for landscape, the idea is to add each meteo logical states with the models in the environment, like wet, snow, or dry effect.

I also worked on the occlusion mapping to optimize the material rendering and also on a fake detail on the close rendering.

The final idea is to make a clean class to create materials that can be used in complex systems, here are some video examples below.