Cy Billboard LensFlare

Contrary to the lensflare based on the rendering on the screen in post process, the lensflare billboard is rendered in the world on a simple plane, that allows to have more control on the rendering of this one, and to use several different flare, but has a more important blow to a significant number of instance.

The lensflare billboard is intended to be used on local sources such as high power lamps or the sun.


Entirely coded in Shader Material with 80% in HLSL (custom node), and is therefore only on the GPU side, it allows to be very powerful.

Fully configurable by constant material instance, includes high quality textures.

Feature :

Assets :


Input: No need input configuration

Network Replicated: No

Supported Development Platforms: Any

Documentation: https://sites.google.com/view/cy-billboard-lensflare/accueil

Important/Additional Notes: Required Unreal engine 4.25 or higher

Unreal engine version compatibility ;