Cy Advanced Spring Arm is an advanced component for the third person camera, it uses sensors to keep a better visibility .
It allows to replace the original spring arm of unreal engine.
The system includes environmental sensors, advanced probe tracer, advanced interpolation system, rotation and lag location, and auto-processing of FOV and panini projection.
Change Log : v1.1
NEW : presets system , load and save from component
NEW : Live editor ( edit and save presets in PIE )
NEW : Presets explorer basic
NEW : Override detector value and base value variable
BUG FIX : correct enabled bool for detector
BUG FIX : correct disabled process camera location
IMPROVED : add tooltips on variable
IMPROVED : Rename variable
Feature :
Horizontal Whiskers Detector
Top Whiskers Detector
Envirronnement Detector
Probe Tracer Origin Offset
Advanced Probe tracer with channel
Advanced Targeting
Advanced Rotation/Location Lag
Auto process FOV/Panini projection
Auto hide player on overlapp
Event Return
Adaptative Closed area
Number of Blueprints:
1 component ( Cy Advanced Spring Arm )
5 BP exemple
7 widget debug
1 BP debug
6 Materials
Input: No need input configuration ( Direct input from player controller ) , use "Tab for switch QWERTY/AZERTY keyboard input
Network Replicated: Yes ( Component replication )
Supported Development Platforms: Any
Documentation: https://sites.google.com/view/cy-advanced-spring-arm/accueil
Demo note : Use ² for active cursor ingame