Asset exetended detail is a tool for the editor that allows to display detailed information about the selected assets in the content browser, but it also allows to modify the variables without opening the associated asset editor, but also to visualize the first layer of asset dependency and the MetaTags.
The "Extended Detail" option allows you to view and modify options that are not normally available in the editor.
During the development of the tool I added the possibility to add plugins to add actions on the selected asset, like for example the possibility to create LODs from rules for a static mesh, to rename assets in groups, or to resize textures.
It is also possible to create your own plugins or action scripts simply, a complete tutorial for creating them is available in the documentation.
More plugins will be added in the future.
The tools use part of the Cy Editor Tools library, such as the ini asset file system, Advanced listview and others.
Base Features:
View and edit Base detail of asset
View and edit Extended detail of asset
View dependencies of asset
View Tags of asset
Plugin supported ( Can create and add user plugins )
Plugin StaticMesh ( Script ):
Create Static Mesh collision
Create Lod from rules
Plugin Texture2D ( Script ):
Resize Texture
Apply material to texture ( multi material pass )
Plugin Rename ( Script ):
Replace
Prefix
Sufix
UE format
Numerator
This tools include small basic tools:
CyE_GlobalLog ( advanced log for tools for CyE )
CyE_AboutAsset ( Additional information for asset )
CyE_LogInfo ( Quick information about an asset in the "output log" )
CyE_PrefixBase ( Simple asset prefix tool via context menu )
By CyberAlien
Unreal Engine 4.25 , 2021