Cy Tick is my Unreal Engine 5 plugin for organizing update logic in C++ and Blueprints. It centralizes tick registration and lets each tick use its own execution stage, interval and priority.
Multiple independent ticks on the same object.
Tick support for UObjects and interface-based systems.
Optional replacement of native Actor and Actor Component ticks.
Runtime control over activation, intervals and priorities.
Support for pause behavior, time scaling and dedicated servers.
Blueprint delegates and native C++ delegates.
First published on Fab on January 15, 2026. The current Fab listing supports Unreal Engine 5.3–5.7 on Win64, Linux and Android.
Cy Tick on Fab — details and downloads