Cy Trace is my Blueprint and C++ toolkit for collision queries, asynchronous traces and spatial gameplay systems.
It includes 265 Blueprint-callable functions: shape and primitive-component queries, path-based traces, rebounds, visibility checks, directional patterns and result filtering. Asynchronous workflows provide control over execution timing and callback delivery.
Optional Octree utilities extend the toolkit with spatial queries, pathfinding, avoidance and ballistic simulation. Example Blueprint graphs and embedded documentation help you get started.
Released on September 10, 2026.